Radiant v1.5.1  [Multiplayer]
Converted to PS4 format from the original console release. Review the notes: repaired functions may behave differently from the original.

maps/mp/_ambientpackage.gsc  (from _ambientpackage.gsc, PS3 / Xbox 360 (big endian), 332 functions)
  - landsonground(): restored the missing notify('landedOnGround')
  - thungun(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - givenewweapon(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - landsonground(): disabled - it would corrupt the PS4 script stack (call to n with a broken stack)
  - togglerockettele(): disabled - it would corrupt the PS4 script stack (argument count of takeweapon)
  - camochanger(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - play_remote_fx(): 2 broken variable read(s) repaired (compiler bug in the original)
  - spawnmissle(): 1 broken variable read(s) repaired (compiler bug in the original)
  - spawnmissle(): disabled - it would corrupt the PS4 script stack (call to missile_end_sounds with a broken stack)
  - toggleknifetele(): disabled - it would corrupt the PS4 script stack (argument count of takeweapon)

maps/mp/_development_dvars.gsc  (from _development_dvars.gsc, PS3 / Xbox 360 (big endian), 332 functions)
  - landsonground(): restored the missing notify('landedOnGround')
  - thungun(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - givenewweapon(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - landsonground(): disabled - it would corrupt the PS4 script stack (call to n with a broken stack)
  - togglerockettele(): disabled - it would corrupt the PS4 script stack (argument count of takeweapon)
  - camochanger(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - play_remote_fx(): 2 broken variable read(s) repaired (compiler bug in the original)
  - spawnmissle(): 1 broken variable read(s) repaired (compiler bug in the original)
  - spawnmissle(): disabled - it would corrupt the PS4 script stack (call to missile_end_sounds with a broken stack)
  - toggleknifetele(): disabled - it would corrupt the PS4 script stack (argument count of takeweapon)

maps/mp/gametypes/_rank.gsc  (from _rank.gsc, PS3 / Xbox 360 (big endian), 51 functions)
  - dorandom(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - dorandom(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - dorandom(): disabled - it would corrupt the PS4 script stack (argument count of switchtoweapon)

maps/mp/gametypes/_shellshock.gsc  (from _shellshock.gsc, PS3 / Xbox 360 (big endian), 63 functions)
  - givegoldengun(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - onquickscopespawned(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - onquickscopespawned(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
